Heck Yeah, Old Technology!

Wizardsaurus on Photobucket has a huge collection of Famicom, NES, Super NES, and Sega Genesis games, plus other game things I haven’t gotten to seeing yet. You’ll see a select few posted here soon.

Dragon Warrior a.k.a. Dragon Quest is a series of RPG games started in 1986, currently out to its nineth volume; each Dragon Quest video game soundtrack is arranged into an orchestral piece and the video game series was the first to have live-action ballet adaptations. The basic premise of most Dragon Quest titles is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. A great deal of care was taken to make the gameplay intuitive so that players could easily start to play the game. One note about the titles shown above from Wikipedia: “The series features a number of religious overtones which were heavily censored in the NES versions.”

Sega Game Gear with carrying case, power, and several cartridges
plus a Master System Converter so it can play SMS Reggie Jackson Baseball!

Sega Game Gear with carrying case, power, and several cartridges
plus a Master System Converter so it can play SMS Reggie Jackson Baseball!

Gameboy Advance, Gameboy Color, and a Gameboy

I’m lumping these pictures together. From someone’s Photobucket, likely representing two separate eBay sales (GBA & Gameboy, GBA & GBC).

Master of Monsters, for the Sega Genesis - ©1991

Master of Monsters is a turn-based strategy game created by Japanese software developer System Soft, released on the Genesis by Toshiba EMI and Renovation Products. Its success in the US market on the Sega Genesis proved sufficient for a sequel on the Saturn, “Master of Monsters: Disciples of Gaia”.  The focus of the game is boardgame-style strategy, despite the fantasy-type characters that might imply an RPG element. 

Gameplay involves the player (or multiple players) summoning and moving monsters around a board in order to capture towers and eventually defeat the computer or human controlled opponents. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles. Other notable features involved the large variety of monsters, leveling up of veteran units, and perhaps most importantly, the control of a “Master” character who, if killed, can end the game for that player.

Master of Monsters, for the Sega Genesis - ©1991

Master of Monsters is a turn-based strategy game created by Japanese software developer System Soft, released on the Genesis by Toshiba EMI and Renovation Products. Its success in the US market on the Sega Genesis proved sufficient for a sequel on the Saturn, “Master of Monsters: Disciples of Gaia”. The focus of the game is boardgame-style strategy, despite the fantasy-type characters that might imply an RPG element.

Gameplay involves the player (or multiple players) summoning and moving monsters around a board in order to capture towers and eventually defeat the computer or human controlled opponents. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles. Other notable features involved the large variety of monsters, leveling up of veteran units, and perhaps most importantly, the control of a “Master” character who, if killed, can end the game for that player.

Qix, for the Apple // computer, 1989.

I wouldn’t call it “the computer virus game” as the package describes, because while the concept of containing a virus seems applicable the backstory is more related to space aliens (as the box art and home screen of some versions show, though the arcade version explains nothing).

Qix, for the Apple // computer, 1989.

I wouldn’t call it “the computer virus game” as the package describes, because while the concept of containing a virus seems applicable the backstory is more related to space aliens (as the box art and home screen of some versions show, though the arcade version explains nothing).

It’s Sunday morning so a little fun this time.

It’s Sunday morning so a little fun this time.

Top row, third from left:  Atari 7800.  You have my attention.

The EXPEDIT-like shelving system with undermount lighting is a plus.

Top row, third from left: Atari 7800. You have my attention.

The EXPEDIT-like shelving system with undermount lighting is a plus.

fuckyeahatari2600:

gamecontroller:

Atari Mindlink, 1984

(via imgTumble)

The Atari MindLink was a peripheral planned by Atari for the 2600 that didn’t see a public release. AtariAge Magazine spoke of it as an up-and-coming item and at least one of the game pack-in catalogs showed an illustration with no description in the “coming soon” section, but it (like the module to turn the 2600 into a home computer) was quietly dropped. One game was written for the MindLink, “Bionic Breakthrough”, which is available as a ROM image but is impossible to play without the the peripheral. (I’d never heard of the second game mentioned by Wikipedia, “Mind Maze”.)

manymasters:

the Atari Lynx and Lynx 2, way ahead of it’s time and although bulky, had some amazing (backlit, color) graphics and great arcade-perfect conversions, circa 1989 (the same year GameBoy came out).

Near and dear to my heart since I have a model 2. :)

Sub Commander. Made by Atari for the 2600 in 1982, but only sold through Sears.  Toss torpedos at passing ships.  Yup.  You will perpetually miss the swift blue boats, but the slow grey ones will always be hittable. [ AtariAge listing ]

Sub Commander. Made by Atari for the 2600 in 1982, but only sold through Sears. Toss torpedos at passing ships. Yup. You will perpetually miss the swift blue boats, but the slow grey ones will always be hittable. [ AtariAge listing ]